![]() Which members should get a slot in your team then? Joker is a given of course, besides which he’s always going to top any list thanks to his multi-persona skills, but what of the rest of them? Well, after multiple play throughs of the original and Royal, we’ve put together a list of our Top 5 Party Members, taking everything into account. There we ranked all possible party members by their absolute power when taking on enemies, but what about everything else? What about the other benefits they provide, their availability, quirks and foibles? Like any Persona game physical attacks scale better in the late game, so should you just take a group full of strong arms, or will doing so completely forbid your magical prowess, and demote Joker to a purely healing role? It’s a bit of a minefield for the new player, to say the least. You can still play the older, shorter demo, 10 Minutes Till Dawn, for free in your browser on Itch.We’ve touched on party members in our Persona 5 Royal Tier List already. The plan is to launch in full after a month or two, following the addition of new perks, enemies, bosses, and such. Great music and all.Ģ0 Minutes Till Dawn is available now on Steam Early Access for a paltry £2.09/€2.39/$2.99. I dig the look too, a good use of a small colour pallete, especially with the pops of colour for our murderwizards. Here's how much I like it: I resent you, reader dear, for making me write this for you when I could instead be playing more. ![]() ![]() Seasoned shooter 'em uppers might be better served by comparisons to games like Crimsonland, Nation Red, and Nova Drift. That's a pretty big difference, but it still scratches a similar itch for me. And, y'know, it's a shoot 'em up and you have to actively aim and shoot (well, with most builds). Though here you can pick different weapons, which work better with some characters than others. ![]() I'm referring to Vampire Survivors a lot because it's a huge known game right now and structurally they're pretty similar, down to the persistent progression of unlocking characters and passive boosts. Watch on YouTube Snippets from three daft runs I had today. I'm having a grand old time seeing what foolishness I can build. Maybe you're running in fear from an unstoppable cascade of your own cluster grenades, and desperately take a big health upgrade that comes with a movement speed penalty because even though you know this will kill you eventually, it will save you right now. Maybe you're surrounded by a summoned army of ghosts, magical blades, and a dragon to do the fighting for you, and you're basically just playing Vampire Survivors. Maybe you're popping wild elemental effects all over. Maybe you focus so hard on guns that you trade all your spare hit points and ammo capacity to receive for daft damage. Similar to Vampire Survivors, upgrading perks can unlock perks connected to other trees, synergising into new levels of daftness. So gun 'em down, grab the XP gems spilling out their guts, level up, choose perks, and explore paths of daft combos while you explore the woods. This is admittedly complicated here by the endless hordes of faceless horrors emerging from the darkness. Not to boast but I've done that myself, often. The goal is simple: survive 20 minutes in the woods. Today I had a run so overpowered I was afraid to even shoot, and fled explosions I hadn't even intended to cause until I finally exploded myself. I already enjoyed the demo, and now it's bigger, fancier, and full of even more ridiculous combos. The arena survival shoot 'em up today launched into early access yesterday, and it's a good'un. If you enjoy cutting through hordes of monsters in games like Vampire Survivors or Crimsonland, do check out 20 Minutes Till Dawn.
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